﻿using Microsoft.Xna.Framework;

namespace SomeGame.Zones {

    public class Region {

        public const int REGION_WIDTH = 320; // 720p.
        public const int REGION_HEIGHT = 360; // 720p.
        public Rectangle Bounds;
        public bool IsVisible;

        public Region(int xIndex, int yIndex) {
            Bounds = new Rectangle(xIndex*REGION_WIDTH, yIndex*REGION_HEIGHT, REGION_WIDTH, REGION_HEIGHT);
            IsVisible = false;
        }

    }

}